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Quantum Rogue

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Devlog

  • Postmortem
    March 07, 2025 by chooon
    I ran out of time the concept is actually not that fun in practice I originally thought I would polish it later and release it as a mobile game but I think I will just move on... Continue reading
  • day 6
    March 07, 2025 by chooon
    I am still way behind on development, so I probably will just have to do the bare-minimum and then submit it... Continue reading
  • day 5
    March 06, 2025 by chooon
    got enemy spawning done added prompt for attack success/fail added 3 enemies added treasure chests added stairs TODO: still need to implement a simple turn-based AI loop to control enemies treasure ch... Continue reading
  • day 4
    March 05, 2025 by chooon
    reorganized the prefabs a bit working on the quantum mechanism it works like Quantum Chess basically note to self: time is running out so I probably need to speed things up... Continue reading
  • day 3
    March 04, 2025 by chooon
    got a basic UI working movement and attack animation seem to be working as well... Continue reading
  • day 2
    March 03, 2025 by chooon
    worked out the dungeon layout (static for now; will be procedural later) started on the character object got the selecting and moving done still has to show stats later... Continue reading
  • day 1
    March 02, 2025 by chooon
    finalized title and game design started the project folder and integrated assets started itch.io page... Continue reading
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